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Did you try to change the position of the Camera using LateUpdate instead of Update? Doing this way you ensure that if the Player is moving using...
Hi, is it possible to save a sequence of textures into a video file to persistentDataPath? I needed to save a gif file to camera roll but I was...
Hi, When I take the first picture with NatCam it is being rotated 90 degrees. What could be causing this?
Hi, I am using Natcam on Android targetting 25 api level but the app crashes on Samsung S7 when opening the scene. Is there any workaround?
The videos will be played on mobile devices(iOS and Android)? Because mobile doesn't work with Movie Texture. Thanks!
Hi Dantus, Thanks for the reply. I have seen this post on include scripts in AssetBundle. The problem is that the Reflection class is not...
Hello, I have a big main project which loads streamed scenes that were made in other projects. Here's the structure: Main Project: This...
Any prevision for the next release? =)
Thanks for the responde @RobinS Yes, the terrain uses the grounded layer from the script. I've made a terrain and tested it and still getting...
Robin, I created a terrain for my level, but the player behaves strange when I'm walking on deformed surfaces, even if it's a little...
Thanks Black Mantis. Worked fine for me.
Hello, I'm developing a platform game like Mario 64 but I have a problem with the camera(3rd person). The camera works fine following the...
Ahh ok, I was resizing the collider not the GO. Now it works! Thanks.
How can i configure the size of the collider(is this necessary)?. For example, I opened the demo scene and copied the climbObject GO with the...
RobinS, thank you so much! I'll keep going. Thanks for the support.
Is there a way to control the character just with the arrow keys without the mouse interaction (rotation, for example)? Thanks! *I'm developing...
I think the better solution (in my case) is giving up the pre-jump animation. I thought that way the jump would be more realistic.
My jump animation has three states: Jump, Falling and Landing. (Falling and Landing are working perfectly). I understand what you said, but I'm...
Hello Guys, I'm using Mecanim to handle transitions between animations and Platform Input Controller to handle the movement, etc... The...