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Uh, you should read
I like, feels "classicy"
The above post sounds like an ad
Why are palm leaves going through the meshes?
I once made a massive mo, it had like 2k cubes in the world all controlled by players(well most were simulated, but still virtual players that...
Is it like real next gen or fake next gen? Because I once bought a tutorial that claimed to be real next gen but turns out was fake next gen. Had...
Yeah it gets removed.
If it would be written by a pro, it wouldn't reference forums and posts, atleast not in his manner.
The name of the class that derives from MonoBehaviour needs to be the same as file name. Not sure about nested stuff.
That's how I learned to model. I started with some really complex stuff with zero skill. It did give me a very good kickstart. So starting with...
It doesn't have an "infinite" checkbox? Hmm weird.
Isn't projector exactly that? Maybe not, I never used it so I don't know.
I think people should make mmos. Because failure is the best experience. If you fail, you either stop doing it and learn a lesson or you do it...
If your inventory is static in size, just put a background texture that covers everything and then put stuff over it.
Haha they run funny, I like
This is the only part I disagree with. Unity sells source code license too, thus these games are part of unity. Most unreal games are made with...
Noo don't stop. I love unity, I love rpgs, and I F***ING LOVE UO!
Yeah current bundles are useless for anything more than cutting up your game in parts. Shame really.
Oh god yet another feature unity is missing that is essential. And I was about to develop a game that needed this. Oh well, I guess I'll have to...
Yeah unity filters the S*** out of images. Getting crystal clear images is really hard in unity.