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sorry...
The normal way to achieve the results is via ray casting... http://unity3d.com/learn/tutorials/topics/physics/raycasting should give you some...
#pragma kernel CSMain RWTexture2D<float4> Result; Texture2D<float4> Gradient; SamplerState samplerGradient; Texture2D<float4> Noise; SamplerState...
I have two game objects, say ObjA, and Objb. ObjA has a list of ObjB objects, which I've made a custom list for, works great :) ObjB has a ObjA...
lol - very nice - nah - my code displayed it as a mess - I was trying to get it too look more like what you have - but ran out of time ;)
I did this more for my own educational purposes... perhaps you might find it handy...(This post's code is MIT license..i..)...
@TRM: If you'd like some help with it - message me - I'm free for a bit atm... but really can only spare today / maybe tomorrow...
@TRM: Like Polymorphic said - its a PITA, I'd like to help you, but really, those repos are your best friends for what you want. @Polymorphik:...
thankyou muchly :) I will look into this.
I see; you want it to show there ;) Well, the problem is a little more difficult then :) Dictionary is a dynamic length - meaning that you...
BTW - if you want a rather verbose answer on how it works I can give you it, but its roots are buried in C++/C languages and even then the...
add using System.Collections.Generic; to the top of the file...
Something like that - except the return structure has more than one value - it is essentially a class of information....
there is a dictionary in .Net - the answer really depends on what you need the dictionary for... if its just for paired keys, there is no reason...
When you pass a variable to a function - they can be of three types, input, output, and input/output. Normally you send your data as input, and...
Before I even ask; I'd just like to say I don't care how technical this gets, I'm more after a solution that works. Is it possible in anyway to...
I wouldn't recommend putting unity away - it gets updated pretty often - if you got the hang of C# - I recommend studying both the API...
indeed
yes - this is the matter of luck I spoke of precisely... I'm not keen on bloom :p
In my local it is customary to work for nothing - i.e. volunteer - to show you are willing to work in the hope that an employer will hire you I...