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For us the issue was that we had a class that while checking the progress was setting the movie texture each frame. Prior to Unity 5.6 it looked...
Monday bump, anyone have anything on this?
Updated to 5.6.0f1 RC1 and issue remains. Bump for any help here?
We recently upgraded our project from 5.3.6f1 to 5.5.2 and noticed that our movies we play began to crash within the first 5 seconds or so after...
I was unable to reproduce the issue in a clean project, and sending our 60gb commercial project is not a real option, so I dug further into...
We have moved up to the 5.6 beta in preparation for Facebook Gameroom and the official 5.6 release at the end of the month and have ran into an...
For us we were able to solve the issues of lighting being incorrect (some parts lit correctly and others entirely unlit) by changing the Shader...
Anything on this?
I am having an issue in Unity 5.5 when loading scenes from bundles. The resulting errors are: Failed opening GI file: '"hash".rpc.sse'. > Error...
This still appears to be an issue when loading scenes out of asset bundles on 5.5.0f3. Anyone have a fix for this or workaround?
Further research and stumbling on this thread fixed for me. For anyone else, if you have NVIDIA GeForce Experience on your machine disable the...
I am having this issue as well, no double clicking in editor. I realized this first when trying to open scripts, but then also could not get into...
To update this for anyone else having the issue, we noticed that import was only failing on certain sounds and looked more closely at them. When...
I am getting the same in 5.5.09b. Did you ever come across a fix? Baby sitting a massive project on this import has literally taken days to this...
Thank you Karl, that is exactly the type of information I was looking for. I will update this post and follow up through the bug report system if...
I wish I could, but as I said earlier we are unable to reproduce the issue. I was hoping to get some more information as to which actual assets...
We have more info on this, but still not a real fix. During processing of our assets, different versions (low, mid, high) we change the animation...
We have rebuilt the bundles, which were originally built with the same version anyway, and still seeing the crash. We are not able to reproduce...
Bump...any @Unity Developer help here?
We are seeing a very high number of crashes coming from iOS devices. These appear to be happening in Unity code while doing some mobile mesh...