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Thanks simonlvchal! I got it working by just reversing everything. I put a bool in my Playercontroller and set that depending on information from...
SUCCESS! Expandable, your advice worked and I fumbled my way through it. I had to put FindObjectOfType<PlayerController>(); in the Start...
Ok, I've tried everything again and I'm still too ignorant of basic coding to understand how to call a bool from a different script. I appreciate...
Thanks gamedevbill, It really should be simple. I have similarly simple things on other scripts that reference different scripts and all of them...
Thanks expandable! I love that idea and I think it will work. It's so simple and obvious. I'll try it the second I get home. Thank you so much!
Thanks jvo3dc, That static List idea sounds interesting but I've never used static lists so I'm not sure how to implement that exactly. I'll...
Thanks for responding. The object is instantiated when I press a button, it flies around doing it's thing, if it hits a wall it gets stuck and...
Thanks for responding. Yes, I'm instantiating an object that is controlled by a "Bullet" script. That script tells it where to go, how far it can...
From everything I've seen online this should be working. But something isn't right and I'm too inexperienced to see what it is. In the second...
I'm very new to Unity and code. I have a prefab projectile with a script attached called "Bullet". In that script there is a public bool called...
I'm completely stumped by this problem. AddForce does nothing to the X-axis... I'm at my wits end with this problem. I haven't found anything...