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I haven't had any issues. I just have a binding set up on WASD to provide a vector2 which I'm storing as my _moveAxis and setting it directly in...
Good morning team. I've just bought this asset for a game I'm about to start on. I've always tried to do this type of controller manually and this...
I can access it with that link. But some days with some links it is very hit and miss. The link in the original post in this thread doesn't work...
@tsibiski is the wiki down? Could you add the documentation to the repo maybe? then you don't need to maintain the site. I'd be fine with that
Thanks for the reply Raoul, It looks like I didn't have the latest. I can now create new Road networks from the editor menus. But I seem to still...
I'm having an issue where I can't create a new road network. I get an error ArgumentException: The Object you want to instantiate is null....
Thank you @tsibiski Is the process still to follow the set up instructions for the mac on PC? as in using npm to install appium etc
@tsibiski sorry for the radio silence. Another short term project jumped up at work and budget has been pulled away from Trilleon integration for...
Hello @tsibiski I only just found this project, but I see you're reaching out looking for interest. I can tell you I'm about to integrate it into...
Where is the define located?
So is it just my project that has no reference to nunit in my solution? If I use the [Test] attribute and us VS to reconcile the missing...
I was hoping the ECS would drop in beta 4, but it seems not sadly
I'm having some trouble with outlines. I'm using a pool of textmesh pro UGUI prefabs that get set up at runtime from data. In some cases, they...
Thank you for the reply. It's probably hard to explain, as it's hard to tell exactly what your product does from the videos. I can see some of the...
Does Gamestrap UI have functionality for transitions and animations? Controlling UI flow from one screen to another. Hooking the transition to a...
Hi AnomalusUndrdog, I love this tool, I used it quite a lot while making games for mobile as a sub contractor, veyr handy. I now work for a...
Hi Andrew, Thanks for the reply, I have Unity's testing framework also, though I haven't tried it out yet. Moq is definitely my preference, it's...
Hi Andrew, Fantastic looking library. I actually found your blog post before this thread. You mention using a mocking framework in the post, can I...
It's been over a year since you posted this Ben, and it seems to still be happening to me (hence me landing here), so no fix for it yet. I'm about...
Hello Macorig, great tool, I haven't had a heap of time to play with it yet, but it looks perfect for what I need. I was just wondering how the...