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@Claytonious did you have any progress on this? @Tautvydas-Zilys I don't get how this solves the problem. Can you please elaborate?
I' m not sure if this has already been fixed, i wanted to share my similar experience tho. Have been struggling with a very similar problem...
Hello, Unity is a component based game engine which means you add functionality to game objects by adding new components to it. GameObject is an...
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Then there are two possible reasons: 1. the objects tag is not "player" 2. The scene, named Stage2, hasn' t been added to the build options
Hi, Application.LoadLevel function is a static function so it' s not matter where you are calling it. You have to check if player reaches the...
What i get from your post is you want the wall behave like spring, right?
If any of players is authorative apply the force only on that machine and use statesync on others to update position. Else there may be sync...
Interpolate the current position of the object with coming over network with Vector3.Lerp. Not set directly. You set the values if the difference...
You can use WWW class. Write a php interface for your application. Use WWW classes to send requests to this php interface page.
Find methods return you the first instance they come across which means you cannot get all the instances. You should do a proper naming to use...
Then you can use Thread Class: http://msdn.microsoft.com/en-us/library/system.threading.thread(v=vs.110).aspx
Have you tried chaning Gravity Scale?
Unity doesn' t support multithreading for those who inherit any Unity class like Monobehaviour. If you want to use multithreading your class...
You should call PhotonNetwork.Destroy only once in OnTriggerEnter function. Because it destroys the object over the network on all clients. Except...
Ah sorry. You want to instantiate a gameobject over network and make child the created one of another. This should do the work: Don' t...
As i understand you are using Rigidbody to simulate character movement. Maybe you should prefer CharacterController which has a function or field...
Are you trying to get the instance of material? If so use this: renderer.material
Simple cast your ray from the position of camera to the direction of it. Like below: Ray ray = new Ray(Camera.main.transform.position,...