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hi _geo__. Okay, I will try the depth limit method and hope that subsequent functions will be more convenient and perfect.
hi _geo__ We're generating elements, are we making any progress?
That's right, because of different scene styles and the depth of field of the far and near Z-axis lenses, we may need to generate different...
Yes, I also understand what you mean about the Middle Width Overlap variable. I could use Middle Delta to move along the Z axis to the back limit...
When I was testing the Middle Width Overlap Front variable today, I was unable to achieve the desired movement of the Middle Delta Front. I could...
Got it sir! Now that I roughly understand the role of these parameters, very perfect element generation, including density, spacing and...
I tested it, and there are some doubts about the parameters In the Generate Single Set: panel, Middle Delta Front moves towards the Z axis. When I...
_geo__ Great! I will update the version of unity, wait a moment to test it, and try to see the parameters. I think this way, when making some...
Hi _geo__. Long time no see, old friend I think I have some new ideas, because for our 2D terrain, it is likely that we need some occlusion...
hi _geo__, nice weekend Looking great so far! The irregular middle width doesn't seem to be a problem, I will try to test to see if there are...
Well, I understand. But let me show you the parameters. I am currently using the middle section to increase the width, and the front and rear...
When I was using ordinary uv, I found that the sampling distance of the latter segment was stretched, maybe it was my operation problem? Can...
Cool,I'll test it right away!
_geo__ Hello, forgive me for asking again. The zDivisions parameter can increase the free editing of the vertex resolution requirements. Can the...
Thank you very much for the help of geo. This terrain plug-in is the best one for 2.5D in my opinion. I will study and add an adjustable parameter...
sorry i'm here again Yes, I would like to increase the amount in the middle of the mesh, so that I can freely make various changes to the ground...
thanks geo Yes, the vertex shader needs more points of "resolution". I will try the method you said, but my code level is very low. It can be very...
hi, I purchased the asset 2.5D Terrain you developed. There are amazing ideas for 2d and 2.5d game scenarios, and I'm having some trouble. Since...
Hope stronger
very powerful ;)