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Yep I found that googling around.. I'll do as you suggest. Thanks again!
Yes, you're exactly right. I managed to make it work! I followed the steps here...
Yep, my DllImport seems right. This is the full msg: Failed to load 'Assets/Plugins/HardwareService2.dll' with error 'This operation is only...
Yes, I supposed that would be the case.. I've tried creating a new "Windows Runtime Component" project in visual studio using one the API calls I...
Well, I want to access the Bluetooth LE APIs available on Windows 8 onwards. I've already tried the Win32 API route, which was plain hell, and I...
Thanks for the answer. Could you provide more details on this approach? In order to access WinRT from C++, wouldn't I need to build a managed...
Hi. Is this possible? I've searched all around and I found several tutorials on how to do this for "normal" Visual Studio desktop apps, but this...
I used to have the "Mono Soft Debugger Support for Unity" and the "Utilities for use with Unity" installed from Xamarin's Add-in repo (beta...
Yeah, right, whatever. Anyway, if the OP or any visitor is still interested, this is how I do it: I do this in a static class called App: using...
Sounds reasonable, although quite convoluted.. In my case I ended up using just floats, but as far as a generic solution is concerned, I was...
This is great for string arrays, or for any other fixed type (I suppose, I haven't tested yet with primitives..), but unfortunately it doesn't...