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Yes, considering the special physics case we are in. Ok, moving the center of mass will make the simulation more precise than fixing the rotation...
I'm using Unity 5, I know there are workarounds for what I'm asking and I've already applied those workarounds. But I want to know the true...
I'm having issues with fog (both RenderSettings fog and Global with FX) in Unity 5 when using IBL shaders (VertexLit QT shader works well but I...
Who are you? Lead developer at www.cadtouch.com What kind of game are you trying to build or would like to build? It's not a game but an...
You can try what Kuba suggests in this post: http://forum.unity3d.com/threads/gi-in-caves-interiors.277075/#post-1829140
@Breyer I've both kinds of content, walls are generated procedurally in code and other objects are placed in run time but can be pre-baked. The...
We're making an architectural visualization application, we don't have real dynamic (animated/moving) parts but we have both prefabs models to...
This helped me, since I had the problem with v2.0. Please remember to include this fix in new updates.