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Hello! Do you plan on making this compatible with Unity3D's SpriteShape?
This would easily be one of my top desired features.
You don't need child objects at all. You can add multiple box colliders to your object and just modify their size, and position. This shelve looks...
Don't import the package from the unity asset store, that version is garbage. Use the one off the github page. I had the same issue and using the...
I ask because right now I am dealing with the server going down after about 5 minutes, I think it is due to excessive messages. Not really sure...
In general can Unet and this handle 100s of objects moving around on screen simultaneously?
Having the same issue, what gets around this?
I feel like I am stuck. My game is very dependent on Unity's 2D features and physics, but this forces me to use Unity's networking, which is so...
After the update, Physics2D joints are almost completely unusable. Very very unstable, jittering most of the time. Tried fixing in a number of...
That code was setup for specific use in a project where I wanted to be setting the gravity of a planet as a direct value, and have that amount of...
So a few things, I think it all comes down to your math for applying force to the orbiting object. Vector3 offset = transform.position -...
https://docs.unity3d.com/ScriptReference/Networking.NetworkManager-maxDelay.html According to the docs this setting does the following:...
Does the planet move?
Is it intentional that an invoked command runs differently from a normally called command? Invoke("CmdDoStuff", 0.5f); Either does not run on...
Is it intended that when a rigidybody 2d has it's z-axis rotation frozen, that the network transform object set to rigidybody2d sync mode, will...
Hello all! I am trying to find out if there is a way to NOT transfer momentum between rigidbodies, while keeping both rigidbodies as freely...
This is not a bug, children with rigid bodies cannot be expect to stay with their parent.
Working on creating a liquid physics for my game Planetes. [IMG]
Some progress on my game Planetes [MEDIA]