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@reuno Thanks that worked perfectly. Again, I feel silly for not catching this. I was looking at CharacterHandleWeapon to do that instead of the...
@reuno I actually tried AbilityEnabled and posted the old code on accident. The player movement is being suspended because I want the player to...
@reuno Hey so I'm trying to alter the weapon mechanics to act more like Hyper Light Drifter, where you can use a melee weapon with a separate...
@reuno smh. Dude I'm sorry. You're right. I was just in the wrong mindset. Don't mind me. ;) I've got it set up correctly now.
@reuno I think I'm gonna have to do some code after all. Time to dig into the API. Since the Walking animation takes the Walking parameter,...
@reuno sorry to keep bugging you btw!
@reuno Thanks. Yeah I think my transitions just weren't done correctly. Thanks! .
@reuno I'm seeing the xSpeed, ySpeed and zSpeed parameters in the 3D character controller but not in the 2D controller. I've added the parameters...
@uberwiggett I had a similar problem with my characters in the Corgi Engine. The way I solved it is to add the arms to the actual weapon sprite...
@reuno Thanks for the reply! Good to know there's no public roadmap yet. Ahhh I like your solution better than the approach I was going to take....
@reuno I've been a long time Corgi user and just bought this asset as well. I can't wait to dig in and use it! I'm not seeing the roadmap link....
Hey folks, I'm working on a method for faster travel in the game project I'm working on which is essentially and ability that let's the player...
@witcher101 Better yet, make it a serialized private variable. :)
@Vondox Awesome. Thank you! I hate to bother you but now I'm getting this error: Assets/Plugins/Enviro - Dynamic Enviroment/Scripts/AQUAS...
@Vondox I love enviro so far but I'm having trouble with the weather zones. My sky/weather isn't changing at all when I enter the zone. I...
@Runemark I'm having some trouble with this and I don't know why. Not sure if it has something to do with my rig or what but I've followed your...
@QuantumTheory Awesome. Thanks for the quick reply and the details about how the texture should be broken down.
@QuantumTheory it's been a long time since I purchased and used this asset (2013 lol) and I don't have it currently in the game project I'm...
@reuno hey man. I'm running into a strange problem I've never had before. I'm literally just cloning projectiles that are already working and...
Anyone tried to make a script that allows wallcling to let you crawl up and down the wall? I haven't really dug in deep yet so I thought I'd ask...