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In chapter 5 of Wes McDermott's book "Creating 3d Game Art for the iPhone with Unity" he talks about making sure your skinned meshes are using the...
Sure thing!
The documentation on your free ATS Terrains supporting Colormaps shader package has some good information.
I didn't disbelieve your statement, but thanks for the reference. Back to writing my own… :) Will likely buy yours as a reference to...
Thanks for the reply. Interesting. In my test shader it said I was using too many variables for shader model 2 so I changed it to shader model 3...
Is this too too heavy-weight for mobile? (iPad2 and up).
Ah, that's clever. Makes the game startup slower I guess, but I could also make an editor script along similar lines that replaces them. This...
Relatively new to Unity3d and I'm running into a point of pain and thought maybe there's a better way. We have Character models from a 3d...
A confusing situation with batching that I hope someone can clarify: I have a character (439 vertices, pos + uv only per-vertex data, default...
It would be great if this got reported as a feature request to Unity3d dev team. Totally agree that a log message *without* the stack trace is...