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I wouldn't unregister automatically in the Register method, since as you said this would break flexibility. Instead you could create methods for...
No, it's not required. Did you follow the steps described at Getting started and create an App? PS: you may want to use the official forum for...
Yes I'm trasferring the domain to a new provider and we're having issues with DNS, hopefully it should be up again within the current week.
Thank you for the suggestion! I've added a new section "Customize your config.php" in the Getting started page.
Did you set both REGISTER_EMAIL_REQUIRED and REGISTER_EMAIL_ACTIVATION to TRUE in your config.php? Anyway let's continue this in the support...
Errors in outgoing email are not currently logged in app.log, I will eventually add it in the future updates. Anyway Combu uses the open-source...
If you mean an API then you can load the User and call the method ChangePassword(newPassword,callback) There's also a built-in way to reset the...
Thanks for your appreciation, about Google sign-in the procedure is still the same as GameCenter, Facebook or any other external platform: sign-in...
Today UT has accepted my newest add-on for Combu: the Forum! The topic has been edited with links to all official add-ons for Combu in the Asset...
It seems that UserFile is what you're looking for, take a look at the documentation here (and it's cross-platform, so it works also in...
You can authenticate on external platforms and link it to a Combu account (read the API reference here), passing any platform name and its own Id...
Read my answer, you're doing it wrong.
"Attack" is not a variable, accordingly to your class declaration TypeOfBuilding should be a valid enum value and also you're not assigning...
Assign B1.GetComponent<Buildings>() to a variable after Instantiate and call the BType method passing the new settings.
You are probably looking for GetBoneTransform.
You are re-declaring data variable in Awake, this is overriding the class property by creating a new variable in the current scope. Remove the...
Put your code in a function: void OnPhotonPlayerDisconnected(PhotonPlayer player)
Well, theoretically it works this way in any language. The exception is when you try to access a private variable from an inherited class, in...
Because it's a property of this class, of course. It works because you are using it inside the same class, that's why the compiler is not raising...
Since you're using a CharacterController (so physics enabled), really you shouldn't change the transform position manually like you're doing in...