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Hi, sorry for the late reply, I see your question just now. You can set the music of the main screen in Main Screen UI and the music of each...
Two interesting readings: https://twitter.com/oleivarrudi/status/1702706966974362027...
It keeps growing... [IMG] https://twitter.com/devurose/status/1702548014374822131
Meanwhile on reddit... Unity wants 108% of our gross revenue
And laso Yup, the problem is not "The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this...
Version 2.3 is submitted to the Asset Store right now with this new requested feature: [ATTACH]
Thanks for your feedback. Your errors don't appear to me, but even so, those errors mean that the inspector UI fails to update just after your...
Hi, that is not a bug, it is the correct behavior. You can interact with the gems by tap>hold>swipe, but also by tap>release>tap another gem....
You can open BoardManager and set the parent right after each "Instantiate" in that code. But, because the background is independent of the board,...
Yes, you can set the win condition as "play until lose" and game over condition as "relax mode" = no game over
Maybe the original tutorial can help you [MEDIA]
Thanks, I submit the fix today
I'm currently sick, as soon I recover I'll fix that...
Ok, I find a solution for this bug, update on the way...
Thanks for your report, I'll check it out as soon as possible.
falling_speed also affects the diagonal falling speed. I used transform.Transalte with normalized values to be sure that the diagonal speed is not...
Hi, On the devices in my possession, it runs fine, but you can open GlobelRules.cs and add a condition like: if (Application.targetFrameRate <...
I'm uploading version 2.2.2 with that fix and also a more reliabilile diagonal falling
I'll investigate about that
Hi, Hi, it is a bug but it is not a matching bug. If you open the demo and play one of the red ones first, it will works correctly. The bug is...