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I solved it. I just left my post as is for other people who might have trouble. Thank you for fixing the bugs though :).
It's working for small scenes and simple objects (cubes, spheres, etc). But when I try more complicated scene changes like adding a prefab and...
Yeah once you set it up in the config to specifically use Unity's Smart Merge (in your gitconfig file), once you get a merge conflict, I just use...
Can someone who's hooked up Unity's Smart Merge on Git for windows explain how they did it? I'm placing this in my .gitconfig: [merge] tool =...
Ohhh nice I did not see those little notches AT ALL. Thank you!
When I add functions from the importer, it does call them. In fact, if it finds no receiver (I suspect it does a SendMessage) and you don't have...
Ah yeah I have a feeling it's because I don't have Unity Pro that the Animation Window stays greyed out even on editable animation clips. I...
I'm having trouble with the new 4.3 feature that lets you add an AnimationEvent directly from the animation importer. Support for events!...
I have a State A which transits to State B and C. If both transitions for A to B, and A to C are TRUE, which does it transit to first?
I'm trying to cast shadows off of my models that are using unlit transparent cutout shader onto the terrain. In the 4.2 free version, you can...
I was just starting to paint details on the terrain when I noticed I had to zoom in super close to make the grass appear, which made me realize my...
I've designed a system in mind where a party of 3 controllable characters would be issued commands to perform several actions such as moving,...
I'm having trouble understanding how to do this. I have a HUD that comprises 3 GUITextures placed at the bottom of the screen. I noticed...
Right, because I do have a lot of interactions with player selection and HUD changes depending on player selected. So I'll keep it in a single...
Is it better to have a GameState that stores all 'Player' tagged objects in a public GameObject[] where other controllers such as the Camera...
Hi, I'm confused about how to handle player-wall collision to handle player movement. My wall has a box collider set to its size, and my player...
Thank you very much. Yeah I thought those were the code tags, oopsie. And that isn't my code, I found it on the forums to stitch together...
function AddLimb( BonedObj : GameObject, RootObj : GameObject ) { var BonedObjects = BonedObj.gameObject.GetComponentsInChildren(...