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Did it :) ~closed
Hi, I was able to solve my problem. I was looking for a solution to prevent the list from being re-created over and over again. Now I did it...
Hi, I have a program with two scenes. In the first scene the user gets to see the quest and to solve it he has to go to the second scene. The...
My quest list will be re-created over and over again. This is the problem at the moment. When I start my program the following is done: 1. list...
I have tried a little and the following works so far public void QuestCompleted() { activeQuest =...
I did a short screen capture so that you could see how everything is structured and how my project runs. At the top is always the task, which is...
Thank you both! Unfortunately, my approach doesn't work as expected. I first turned my gameobjects into texts and declared my active quest as...
Hey, I have two scenes. In the first scene the user sees the quest (Take a picture of the church) and then has to switch to the second scene to...
Hello, I use Vuforia GroundPlane and create my object by clicking on the screen. I have several markers on the object that I want to click on....
Hi JoeStrout, thank you! That's exactly what helped me. So i added in my first script: public static string teleporter_Name; and this in...
Hi, I have 2 scenes: AR and VR. In the AR scene there are 2 teleporter gameobjects that start the transition to VR. Depending on which teleporter...
Hi, I did the AR Foundation tutorial [MEDIA] Instead of the plane I have a small village and now I would like to click on the individual houses...