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Is there a way to do this while using spatialize on the audio source? I am using snapshots to control the audio the way I want but once I turn on...
Not sure where to put this. There are tools now to create lightfields from 2D images (it's a black and white image representing the distance from...
I solved it. If anyone else has this problem it is the SimpleJSON that doesn't work with il2cpp. I switched to Newtonsoft and it's working fine.
Below is my code which works fine in the editor and on the device using mono. As soon as I change it to il2cpp so I can publish to Google Play it...
I'm having the same problem I think. I'm doing a UnityWebRequest and it works just fine with the mono backend but when I change it to il2cpp it...
I was able to solve this issue by making the ReadyPlayerMe importer optional as shown above. Then whenever I import a ReadyPlayerMe object I...
That didn't help. But I found out it happens because both prefabs are using the same progressive mesh you create using the "Mantis LOD Editor...
I am using the "Progressive Mesh Runtime" on a prefab. I have several of that prefab in my scene. If I deactivate one of the prefabs it causes the...
I tried that too. Turning off mip maps didn't make any difference.
Yep set at Full Res. I also set the texture to RGBA 64 which I believe is the highest quality. That is what is making the texture 47mb. But still...
I have textures with text that is pixelate but readable when the platform is set to Windows. When I switch the platform to Android the text gets...
This is working. You are a lifesaver! Thank you sir.
I have two packages that each have their own glb and gltf importers (MRTK3 and Ready Player Me). This give me two errors like the one below. How...
Not sure if this is the right place to put this. Please let me know if it isn't... I have two packages that each have their own glb and gltf...
I was wondering if someone could tell me how to deal with this error? I know one of the DLLs (siccity) comes from the Ready Player Me package. I...
My bad. I just found the problem. My animation clip accidently had a asset bundle name. That must have prevented it from going into the correct...
I've turned my scene into a asset bundle. When I load the asset bundle the animation clip is missing from the animation component. I have a game...
The title says it all. I'm trying to determine if it is worth implementing mediation in my app which currently only uses Unity Ads. Has anyone...
Thank you. This was the answer I needed. I included a dummy scene in the build which contained a skinned mesh renderer and a cloth component. That...
I have the MRTK3 demo scene working and it looks great. But when I add the URP package it breaks the materials. Specifically things like the...