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Built a new Race/DNA with the same mesh and now the blendshapes work fine. Not sure what I did wrong before. Or right this time;) Now on to the...
Edit > Project Settings > Player > Other Settings > GPU Skinning* Unchecked it still has the blendshape axis bug.
UMA version: UMA_280_RC21 Unity: 2018.3.0f2 Yes the Delta Vertices "contain data in at least each of the three axes".
Yes. That's what appears to be happening. Thanks for looking into it.
No. It looks incorrect.
Hello UMA users and developers, I have been learning UMA recently and I'm very impressed with what it can do. For our project, at least right...