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This is agreat look-aim solution. Is it also able to aim other bones - so hand, arm for an NPC blended pistol aim towards the player?
Thanks, that would work for me. Reckon it's worth splitting the diffuse macro from the normal macro, as it gives much more control over how these...
Is there a way to have the Macro normal be visible in the shader output without being effected by fade? Basically I have a lovely global-scale...
Thanks Steve-tack that makes sense, it definitely pays to be careful with tessellation. However, also used other tessellation shaders on our dev...
Hi Jason, I'm having Unity crashes every time I try and open the example scenes - especially the terrain with tessellation. The project causes my...
Is MegaSplat compatible with either Substance Designer or World Creator?
Hi Toyko Dan, Thanks for this - it worked a treat. The mistake I was making was trying to link a file via a shared link from a standard dropbox...
Hey Dan, I'm currently trying to get WebGL running in Squarespace - with not much success. Would it be possible to share how you did it? Thanks, L
Thanks for the quick reply. Its a really good asset, I'm looking forward to the next point release.
Hi, Just bought the Point Cloud Viewer yesterday and have been experimenting with it for a project were working on. We've been really impressed...
Here's a commented version of LtKelley's code with the sections that you need to change marked up. Works for me <!DOCTYPE html PUBLIC...
Hi Brillant Studios, Just left you a PM :D Cheers Half Res