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Hello, I have set up the notification center in my game and I am trying to use it to send health information to two different health bars. The...
Thanks again, you guys are the best! :) -Matt
I did see that, but I am speaking of aliases for a user's home directory, for instance. I won't know the user's name, so how would I save it to...
I just wanted to say that I have been very pleased by how quick and professional the support on EasySave has been! It has certain saved me hours...
EDIT: I figured this out, needed to use Start(), not Awake(). That way the variables are there to be accessed. :P Hello, I am having trouble...
You, sir, are a genius! :) Thanks again!
Yes, Stat is a class, and strength is an instance of the class with a field called statName. I can access its variables from another script that...
I instantiate a game object called Player, which has both PlayerStats and PlayerSkills attached to it. The strength.statName variable is setup in...
Hello, I can't figure out why a script that is attached to the same cloned object as another script can not seem to access a variable. I don't...
Indexers appear to be C# only, but that seems closer to what I wanted. If I have a class of type Stat and I make a Stat named "strength" that has...
Is there a way to use an array element to create something like pc.temp[i].baseValue, where temp is the name of the type you want? That is, if you...
Thanks! So, if I move the calls in PlayerStats to Awake() would that take care of the problem, or is there a better way? Thanks again :) Matt
Hello, I'm confused. :P I have a script that instantiates a prefab, then sets some variables on the clone. I wrote a little function to set up...
Thank you so much! :) -Matt
Hello, I am trying to access a variable from a script that is attached to the same object as the calling script, but I can't seem to get to it...
On my PC I got 14 to 40 fps, the lowest fps was in the trees on the other side of the lake to the left. p4 2.7 2 gb ram ati x1050 win xp sp2...
I can't remember the exact post, but you would basically parent the object to the bone in the model, so for a head you would stick it on the head...
never mind, I finally found a set of search terms to find the answer I needed :) Thanks anyway, Matt
In a lot of games you can choose different heads for models (not just a different texture, but a different head model). Is that done by making a...
Many thanks for the quick reply! In regards to #4, would it be more efficient to add a "saveable" flag to items so that the engine only has to...