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Alright I've found the issue. Inside all of the Controller Scripts, the count is being set to 1 in void start by this line of code:...
I should add as well, that if I remove the shader material (that is applied to those spheres) from the Mask_Controller_Box script, then the count...
Thanks for the reply. The only script in that scene in the gif is your Controller_Mask_Box script. It is attached to the MaskController game...
Hey, I'm sure I'm just doing this wrong but I am running into a small issue to do with the Mask Count variable. I have a standard shader...