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I will try and do some testing soon.
If it isn't, let me know. I'm pretty strapped time wise, but will resolve any huge issues as needed.
@hoseinakbo That shouldn't be the case. The camera collision should be active for any CameraStateDefinitions that have it enabled. Make sure you...
@hoseinakbo Check out the sample scenes. There is a Camera Collision component. Also make sure camera collision is enabled on the...
I have been following this thread for the past few days. It appears that this is exactly what my company's project needs. I am trying to reference...
It appears that one needs to set the scripting runtime to version 4.x in project's player settings BEFORE changing the manifest file. This should...
You would need to modify the system. It was not developed with VR / AR in mind.
That sounds like it could work.
You would have to implement branching logic yourself. The simple implementation included does not support it.
The Third Person Camera state has the following settings: MouseOrbit - Use the mouse to control the camera's orbit. TargetOffset - The position...
@doq Thank you for the feedback. I will take your recommendations into consideration for a future update. @xexuxjy I will be opening the asset up...
Currently, that is the only way to extend the system. For reference, the parts that would need to be added / updated are as follows: 1. Add...
Sorry for the delay, I was traveling. I have messaged you personally through your Unity Profile @25motion. Once we figure out what is wrong, I...
Yes, You can modify the default behavior in the ThirdPersonCamera.cs script.
Thought I would link to the Issue Tracker Bug. It has quite a few votes already....
This is still happening as of Unity 5.4.2f2. I had it happen to me the other day with a UFPS controlled CharacterController falling through a box...
@Magic73 - It is possible to extend the camera control by creating a new or modifying an existing CameraState class. You can provide whatever...
@Ubik3d - Not sure what you mean, but if you can clarify what you are trying to do, i'm sure I can help. @Magic73 - I have not added any touch...
When a camera is set to render with HDR, it bypasses the use of GBuffer3 and renders directly to the CameraTarget texture....
@Drowning Monkeys I am open to recommendations. I have been working on the next update slowly but steadily.