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Agreed forums with rival engines often have "No engine comparison" rules. It's BS.
Here is a real world example of why Unity putting unreleased features in the Roadmap is good: About a year ago I started working on an AI based...
Perhaps you should read it a bit more closely: Please note that the features in this roadmap are not commitments! They may or may not end up in...
A great feature to add to the API page would be a comments section in the API documentation the way PHP.net does it. That would allow people to...
How does Mecanim then allow us to port Facial Animation to re-targeted animation for the rig? Will we be able to use a separate bone structure...
From that blog post: Please note that the features in this roadmap are not commitments! They may or may not end up in a final release. If a...
3.5 Added a lot of new features to Unity. It was a dot release and didn't require an upgrade fee from 3.0. What should UT do? Keep giving away...
Does Mecanim have a Facial Animation feature?
Hi all, I was able to successfully export a bone based facial animation with automatic lipsync into Unity from Softimage. I used the Rock...
Hello, How were the bones in the face setup? Did you do it in Face Robot or Maya?
@prohpet Are you exporting to fbx or using the .blend file method?
@woodn Are you using the .blend file with 2.57a and Unity 3.2 with just the edits to the python file, and you are still able to get imported...
Thanks Tiles and woodn. With the python script edits and selecting just the armature and mesh I was able to export the fbx file to Unity on OSX...
Is anyone able to use fully animated armatures with unity and blender 2.57? I'm still getting inconsistent results. Sometimes the mesh gets...
My company is currently evaluating multiplayer servers for one of our Unity projects. We'd like to figure out what the capabilities of the Master...