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Hi! As I see in documentation for tilemap renderer modes, if I choose chunk mode and pack all sprite in one atlas, it should look okay, without...
Nobody can help?
This topic most useful and live for discussion about Write Defaults. Thx @ModLunar for your solution about reseting animator when gameobject was...
Supporting this post. Also have this issue and looking for solution
I don't say that you need to use gameobjects instead of tiles. In this case gameobjects will be just only contains collider and that all. Yeah,...
Oh yeah.. I got the same problem) And you know, it's real problem. Because as I understand tile it just an object for rendering, and that all. For...
See the image. Your first step to check "if there is a tile bellow" will be false in left example and from your logic then it wrong tile, but it...
Not bad idea, but it will not works fully, becase as you can see on picture, red zone covers not only top cell, but half of right and left cells too.
Hi! I have a problem with click handle on Isometric tile when tile contain high sprite (some box, tree, or tower, etc). In general, only way I...