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I'm very sure that the interaction point objects still exist, as they have a renderer attached which is visible on mobile. Also, the vcams for...
After reading the tooltip of m_LookAt, which says "The object that the camera wants to look at (the Aim target). If this is null, then the vcam's...
Same problem happens in the above described alternative approach, where we spawn a VCam for each interaction point. I'm starting to think that...
We use Cinemachine's Freelook setup to orbit an object, and have interaction points that we want to focus on click. We achieve this by having 2...