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Not quite. Gamma color space is indeed silly: unity gamma corrects textures images, making them brighter so that the graphics pipe can apply...
If you are looking to create complex shader effects I suggest the Built-in shader. Some things are harder to do in URP shaders, some are...
But OPs example code declares a public variable render texture. I'm guessing a render texture is assigned via the inspector, referencing a file in...
Thank you for the answer! What if you send information across the shaders? Can you somehow send particle system center start positions to the GPU...
Why do you have to create a render texture instead of reference a render texture with the public variable?
Let's say you want to emit embers from a noise panning across a character. It's easy to create a shader that pans a noise across a character, and...
[ATTACH] Hi! I found that the texture tiling and offset fields do not apply to my shader! Can I solve this?
@bgolus I vaguely remember openGl being able to draw lines and verts! Is there any way of drawing lines and verts in unity shaders?
Shader Graph shader editor isn't even a good shader editor. You have hardly any control over any compiler/pipeline settings like Zwrite, blending,...
Using a specific shader function in a surface shader causes a bunch of cg include errors. Other shader functions do not cause any errors....
I wouldn't say the topic of SRP batching vs GPU instancing has been extensively discussed on the unity forums, or perhaps I am bad at finding...
I'm not running into any specific issue, this is a general usability preference. I think it would be better if the preview always visualized the...
Hey! I'm loving the Amplify shader - of all the shader graphs i've used it is the most intuitive, performant and fun. Thanks a bunch. I have an...
Shader graph shaders made with Unity 2019.2.2f per default create #pragma target 2.0 [ATTACH] Is there a way to write higher pragma targets in the...