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Should the limbs without the Impact Trigger components still have the Impact Object RIgidbody, considering it introduces some performance overhead?
Ah gotcha, I'll mess around with those parameters. I'm curious about one other thing - what's the reason for some of the ragdoll limbs having the...
Hey Cramonky, I'm using FMOD and I'm testing the integration in the scene demo with the Ragdoll game object. Everything works fine except when...
Hello, Having an issue with saving and loading an empty game object variable. I made another empty project with just these FSMs to replicate the...
Thanks, Tony. I was running the version from August and while updating the asset didn't fix the issue, putting my Dialogue Manager on the scene...
Hello, Need some help with an issue that started happening and I'm not sure why! I have the Save System component in my Dialogue Manager game...
I see, thank you for your insight!
Hi Joel, Wondering if you could help me with a thought process. I'm saving information between scenes to their respectively named save files so...
How do you track installs? How do you track installs?
Hey genius, I wasn't even the one to bring up a refund. Since he offered it I will gladly accept it because I read this store description "...to...
Yes I have no use for this. I clearly misunderstood everything you wrote on the asset page :)
I understand it's difficult but it's literally what you advertise on the store page. "The next iteration of the smoothest and fastest dynamic...
Hello! Bought the asset, been eyeing this one for a while. Made a test scene full of point lights and unique meshes before installing the asset...
Thank you Joel, is it OK to have a ES3 Manager on the DontDestroyOnLoad and also another once on each loaded Scene? I don't understand why but...
One No prefab, it's an object that persists through scenes so it's inside DontDestroyOnLoad in the Scene Hierarchy. The only thing I'm doing in...
Having an issue! I added that ES3CameObject component to the GameObject that I want to reference as a variable (Target Object in the previous...
Ohhh very interesting, I did not realize that component worked with the PM action. Thank you very much again!
Hi again Joel, I'm trying to make sense on how to best approach this situation. [ATTACH] I need to save a Game Object variable but the Save All...
Thank you, that was it, not familiar with Burst and all that!
Hey Cramonky, I'm trying to do a build of the game but I have these errors: [ATTACH] Would you know how to fix this as this is the only thing...