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I'll try this out and look further into it thanks soooo much for the response, you've given me a lot to look into :). I've done some of these but...
I'm having an issue with a player (paddle) being able to rotate on PC as intended but when I make a build for android it doesn't allow the player...
this still helped me in 2020..lol[myGameObject.GetComponent<BoxCollider>().enabled = false; when making a system to shut off certain colliders...
Still compatible in 2020 well done mate:)