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I've been in contact with Unity about the issue, and this is the issue they've pointed to to watch for a fix:...
We have a few World Space UI elements, but I'm sure we can retool if it gives us URP and multi-scene cameras. EDIT: Sorry, I read this...
It's in DrawPriority method of UniversalRenderPipelineCameraEditor in the URP packge.
Digging into the URP code a bit shows that the "Priority" field is simply what the camera's depth field is displayed as now. You can change it by...
When using URP, the overlay camera stack is contained in the Universal Additional Camera Data component that gets automatically added to each...
You can currently do what you are asking, but it is a bit of a pain. The Universal Additional Camera Data component that automatically gets added...
For us, it was more about workflow first and cameras second. Chunking things off into separate scenes both fit our workflow quite well and...
I am running into the bug detailed by the bug report at the following link: [SerializeReference] Assets lose its Data when a Class name is changed...
I pulled down URP 8.0.0 from GitHub and added it to a copy of my 2019.3 project to see what I am going to have to do to get camera stacking...
I am using 2019.3.0f6 and this is how regular in-project scripts look for me as well. I am talking specifically about scripts/monobehaviors that...
A minor issue that I've found is that the icon for scripts/MonoBehaviors imported through a dll does not match in the Project window and the...
Check the log file for the player to see if it gives any more information ~/.config/unity3d/CompanyName/ProductName/Player.log...
I had the same issue. Take a look at the first line in the first stack trace. You need to install Clang.
Thanks for the link. I got some odd behavior while fixing it, but ultimately I was able to do it. Here's what I did for posterity: 1. I checked my...
My game is working properly now. As my target platform is Linux and I am developing primarily on Windows, I had only ever been making builds with...
Found the following when searching for the NullReferenceException I was getting:...
I am using 2019.3.0b9 The target platform for my project is Linux, but I usually build from a Windows machine. On Windows, only the Mono...
I have been using the work around in my project to much success, but I've run into a problem. The work around and the Post Processing Stack do not...
I have a prefab that contains a root object and two children with Sprite Renderers (a palm tree with its trunk in the first child's sprite...
My project uses TextMesh Pro and is targeting Linux. I am finding that some TextMesh Pro assets (both Text Mesh Pro and Text Mesh Pro UGUI) are...