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I had to close and restart Unity even after doing Switch Platform.
[MEDIA] Half-Life Alyx is by far my favorite VR game. My son wants to play but he's too young for some of the scary parts so I've been making...
How can I make the agent run for cover if the player is within x meters? They stop shooting if you teleport to within 1-2 meters but they're still...
Yeah I see why you're doing it in this case, but what about the alertManagement script? The alertMask here is for "Enemy" ( 1<< 12), but in this...
I figured it out: In the attack script (and other places) you're finding objects by referencing its root object: bool isOrganic = ((1 <<...
[ATTACH] Here's some more EnemyAI game play from my game [MEDIA]
This is prototype gameplay of a VR game I'm making with my son. He really wants to play Alyx, but I think it's too intense for him. We're making...
WIll in the morning. Thanks
[ATTACH]
EDIT: I feel stupid. I wasn't hitting the SAVE button. haha Does this not work in VR? When I click play, all the items uncheck (bloom, vignette, etc)
Yes in the "Player" layer as well, though there could be instantiated items at times with other layers. Think that's the problem? I can't change...
The player (in layer Player) is in the Target Mask already and the collider is on that layer. The bullet hit decals still show up on the player...
Not really. I attached everything to create a single mesh and that worked.
You may be able to clone the EnemyStats asset and change the target mask to Enemy. I haven't tried it though.
How or where do you set the enemy shot raycast ignore layer? Bullet marks are showing up on my controller collider dangling in mid air.
Did you set your player's Tag and Layer both to "Player"?
Oh yeah you're probably right. I was too excited to try it in VR and didn't add in the waypoints.
This is prototype gameplay of the VR game (like Alyx - sort of) that I'm making for my son. It's just some gameplay to show features I'm working...
That was the FPS demo from the package so whatever was driving the AI there. I didn't change anything on the Enemy side except for the character...
Nevermind, was too easy. I modified the Enemy AI package for VR (Oculus Quest w/ Link) with the XR Interaction Toolkit in about 30 minutes. This...