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Hi, I would like to simulate something similar to the Timewarping in Oculus or late stage reprojection in HoloLens. For this, I captured camera...
Hi, I want to use the parameters of a physical camera in Unity, i.e., focal length and sensor size, for creating a calibration matrix that I will...
Hi. I have a gameobject (an animated 3D model) whose position I want to update at each frame by reading the corresponding position data from a CSV...
Thanks. Now I'm using multiple cameras to record textures of different sizes synchronously and increment angles and distances in a coroutine. I...
Thanks, that's exactly what I'm doing. I move the camera around using Time.deltaTime with a fixed speed. Then when I complete a full cycle, I move...
Hi. I have a camera rotating around a dynamic (moving) object for a full cycle, and then approaching a fixed amount to the object and keep...
You can use Transform.RotateAround to rotate the camera around a target at a given speed. Put this in your Update or LateUpdate function: // Spin...