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In addition, adding new folders to addressables also causes a rebuild to every bundles despite bundle mode or bundle naming
Hey, Anyone notices that asset bundles hashes change when adding new label even it's not assigned to any addressables? I'm using Unity...
According to the second API for building asset bundles https://docs.unity3d.com/ScriptReference/BuildPipeline.BuildAssetBundles.html we can...
@mewlist I'm checking High/Rich profile with camera looks down from over the cloud. It seems like I have shadows on top of clouds which...
Hi @mewlist , First of all, this is such a great asset! I'm using this with HDRP and it looks amazing. I have one question. As it is a post...
Thanks for your reply. I'm trying to make procedural generated islands so I need to find a way in Unity. I know that I can create meshes at...
Hi, I'm trying to make a floating island with terrain. General idea is I want to cutoff some parts of the terrain which vertex height is below a...