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I'm trying to make a game to upload to "simmer.io", so I had to downgrade my unity version a lot (simmer still isn't compatible with more recent...
Hmmm, now I'm more worried, it should be working... I tried a few different parameters (including numbers) before posting my issue... Check this...
Sorry... in the script itself I'm spliting a period (.)... I just thought the colon example would be easier to explain without more context, but I...
Hi! I hope this isn't repeated, I couldn't find an answer for this in the forum. So I've been checking documentation for hours, and it might be...
Hey, Gumboots. I realise I'm arriving many months too late with an answer, but I'm doing a project with a console, and I ran into your question...
Ten years later, this saved me a lot of time... Thanks!
Well, if anyone stumbles upon this problem again, I had a problem with the pivot of the sprites... I actually had to select the square above the...
I'm glad that you were able to work that out! I'm kind of new in this too. Well, about being slow, you can try rising the directional speed from...
tya, I believe your question got cut in half.. First thing, besides running the game on "game", check the "scene" tab while playing to see if...
Hi, Two suggestions: First you might consider reducing the acceleration or putting a lower top speed. But also, it might be a framerate...
I'm glad it helped! About the new problem, my first hypothesis is that you put the "targetLocation = new Vetor3 (0, 0, 0);" in the update...
Well, I'm sort of new at this, but I think I can help with this one. In your place I would create a variable to store the target position first...
So, I've been trying to find some information on this, and I've been messing around with all sorts of settings for the last day and I couldn't...
Hi kolplok... you can try something on the lines of: "transform.RotateAround(player.transform.position, Vector3.up, 20 * Time.deltaTime);" This...
This solved my problem. You have my thanks!