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What 3d software are you using?
That's nice, but the trick to effective game modeling is to represent those little details without modeling them...or at least modeling as little...
What are the point helpers for? It looks like you have one at each vertex. If you have to have one per vertex, do you have a script that generates...
VERY nice texturing, mr_Necturus. I've been a customer of yours (custom animations) for a while now. I'll definitely buy these!
True, but it's not in the asset store. If they want to sell this, they could answer the question.
So Is this in JS or C#??
Is this in JS or C# and when will it be available via the Asset Store?
Okay, probably the most fun Unity game I've played to date. Please lock the cursor for that web view though. VERY nice work!
I'm sold. Wow, nice handling.
You got the body mesh pre-rigged and skinned, plus a facial setup pre-rigged and skinned for bones. Apparently you can get these rigs "tuned" for...
I'd like a CypressOak2 (3rd image down on the thread). PM sent.
I agree. Having to upgrade to a specific version just for the store is ridiculous. I know I can have multiple versions on my PC for this purpose...
Nice start, I agree it needs lightmapping among other things. I have to say, you character controller setup gave me motion sickness.
Those look very nice. Can they be bought directly from you?
The position data will export. So then, in Unity, make a Unity light a child of the Max light then reset the position to 0,0,0. TBH, this is a...
Well anything less on TS is usually free. Even though your model is basic, it is nicely done with attention to proper UV alignment. That is worth...
Not bad for a buck. Keep at it.
This is very nice, very pro work as usual from Dexsoft.
They're there. Hold down CTRL and translate/rotate. Change the snap settings via the tool bar.
You're definitely good at modeling. How are you at texturing your creations?