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I think this behaviour was intended, when you create an asset bundle from a scene it includes every object in it. But you can use this scene to...
Ah, sorry for the misunderstanding. I had a similar issue and the only way was to rename asset files to avoid repeating. This is very annoying...
I have a question too, i have this strange behaviour: I set everything to use variants asset bundles and everything works fine in editor. Then i...
@rubeng from what i know the name of the sub folders must be the same. In your example must be: Variant1 Assets/Variant1/Folder1/testfile1.txt...
Remove the first line of code: NotificationServices.RegisterForNotifications You don't need it if you use only local notifications.
@bloodbc That works, thanks! Think i was missing the "file://" part. Thanks again for the help!
Try to load assets bundle variants from a local iOS build and didn't work. Don't know why, always have error about URL. I have done what...
You can try to encode your video like suggested in the instructions. I have tested with S3 and everything works fine for me, both *.ogg file and...
Try to check the material that you are using to reproduce the movie. Sometimes happened to me that the material was corrupted and i see the pink...
I think that you have to rebuild all the scripts in the project From the Upgrade guide for Unity 4.5: Rendering: The internal value of...
I'm using it with the new Unity 4.5 (Pro) and it seems to work fine. I think "Pro" is required because it use MovieTexture to play the movie. On...
I know that i'm a little late but maybe someone could be interested. You just need to modify line 26 in your shader script from "o.Albedo =...
I have the same issue but i think i found a solution. The problem is that when you turn off "Game Center" in the Capabilities panel Xcode...
I had the same problem when i had imported the GooglePlayServices plugin in a project where were already present a third party plugin for AdMob...
I have encountered the exact same problem (it seems only when i switch to Unity4x). I try to disable MT Rendering but nothing changes. It's weird...
I was modifying a prefab in my project and then this happened. I thought that was my fault, but in fact i have already modify the same prefab in...
Hi there, i'm using Unity 4.1.5 and i have no problem with my project until today. With no reason at all, today Unity Editor pop-up the message...
Hi logicalerror, i encountered the exact problem and i want to thanks for posting this. Unfortunately i'm a newbie in graphics programming....
Understood, in fact i need it for all the platforms, but it's an improvement, i can display a message and inform the user that has to re-start the...
I only want to avoid that the user has to quit the application if Unibiller failed to initialize (in this case when IAP is disabled). I try to...