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Hey everyone, we're running into some inconsistent results when calling SetActive(true) on a GameObject and calling Play() on an attached Animator...
Hey everyone, we just upgraded to 5.6 and noticed that a few of our ParticleSystems weren't working properly. On further inspection, it looks...
Exact same issue happening for me after updating today as well
I was just about to post about this as well. The problem for us started with any version past 5.2.2 as MelvMay suggested. One use case we're...
Thanks for the prompt replies and for clearing things up! I'll take your suggestions and apply them into my project.
Thanks for the help Melv, I just submitted the issue along with a test project. The case number is: 641928
Hey Melv, Thanks for the reply! I setup an isolated project which wasn't deleting any components or GameObjects, yet it was still stopping the...
Hey guys, I just wanted some verification on if editing the transform during an OnTriggerEnter2D event will short circuit the propagation of the...