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Many Thanks for swift response and the clarification!
As TextCore is internal to the UnityEngine, maybe this Unity 6 beta forum here is the better place to report this bug?...
Unity 6000.0.b15 appears to have a TextCore bug extracting the GlyphAdjustment table, which contains many non-sensical adjustment pairs (that...
@jivalenzuela, @Fabrice_Lete: sorry for the ping. In the Nov 2023 dots status thread one of the most heavily debated topic was determinism of...
How about a Unity employee creates a ticket in your internal bug reporting? It is YOUR product, you get payed for improving it, and...
Got a bunch of sprite in an atlas v2, and reference those sprite via sprite[] in a class iComponentData. All that is baked in a subscene. When I...
Thanks and no. Most bug reports I open get closed, so do not see the point anymore. I guess it will be resolved eventually as this appears to be a...
@martinpa_unity As you mentioned itemTemlate here: do you have any idea why itemTemplate forgets is VisualTreeAsset reference upon...
Unity 2023.3.0b3: Listview item-template keeps forgetting the Visual Tree Asset I drag onto it in UI builder. When I drag MapItem.uxml onto it, I...
Maybe related to IN-23655 I submitted a while back? Was closed as “won’t fix, not enough users affected”
Calm down. Not really anything new that most folks take a few days off during summer. And xyz % fewer people compared to other seasons leads to...
I got occasionally the same issue since about 3 years across all the Unity Editor, Entities, Graphics package version that came and went away. The...
@elliotc-unity: trying to debug a "subscene not converting bug" reported here, I stumbled over this thread here. Could my bug be related to this...
Trying to chase this down (Entities 1.0.0-pre.65, Unity 2022.2.16f1): in a development build I put a breakpoint at line 281 in...
Does anybody else experience the issue that a subscene simply does not want to convert? I get this when I am trying to enter playmode too quickly...
[@moderator: could you please move this post to the BURST subform? Posted here accidentally] BURST compiled code appears to always do bankers...
Looks very similar to what I do and it works. Two ideas: (1) not casting BatchMeshID. (2) check if LocalTransform is set correctly (i.e. that it...
There are a couple of threads in the Entity Graphics sub forum about this: e.g. see this response. Will be fixed in 2022.2.5.
As of Unity 2022.2.3 I am getting spammed with this in a build for about half of my ShaderGraph Shader: A BatchDrawCommand is using a pass from...
Completely ignore RenderMesh. You need to register the Mesh with the BatchRenderGroup (BRG), and use the ID you get to create MaterialMeshInfo,...