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Hi. I saw in the all tutorials and online answers the same approach. To calculate the object's velocity in animation we use this...
+1 i just turned off on error pause.
Yes this solved my issue.
i can kiss you!
I might have found a way: 1- Every instantiated gameObject will have a script which references the t-rex's mouth as parent object. 2- They will...
Ok. But this time a new question arises which is that i am going to move my t-rex in the endless run, child objects will also move as the t-rex...
And instantiate all the new objects as child, rgiht? Because i want this mini game as an endless runner.
The crucial moment is that grabbing and swallowing moment. I can't destroy the object at that moment. It's like a croc hiding underwater for an...
Hi. I am working on a project where the player plays as a t-rex. The t-rex asset has all the animations on itself , licenced product. I couldn't...
Hi. I am working on a project where the player plays as a t-rex. The t-rex asset has all the animations on itself no problem with that, licenced...
Hi unity lovers ^^ do as @Checko says. Couple of clicks and it is all set. Thanks man!
Huge thanks.