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Just to give a final update on this, adjusting the max size of the graphical assets seems to have fixed the issue.
I haven't tried deep profiling yet, but I noticed something that I missed before. [ATTACH] It seems LoadRemainingPreallocatedObjects is taking a...
I'm having a hard time tracking down a performance issue and I was wondering if someone might have ideas what's causing it. The problem is that...
I updated to 1.4.1 and I am now also constantly getting "Type of instance in array does not match expected type" (PlayerInput.cs:1735) errors on...
I am facing the same issue (I think it is?) in Unity 2020.3.5f1 with TMP 3.0.6 (was unable to try with 3.2.0-pre.3): Material 'NotoSansJP-Bold...
I want to enable menu navigation with both a mouse and a controller. My current idea is to always select a certain menu button if gamepad is...
Would you have a simple example for either of these two scenarios? I just can't seem to get it working so that I could have 2 separate rebind...
Just to clarify, rebinding is the issue. Is there a way to have one field that could be rebound to either scroll or 2 buttons. Or alternatively 2...
Ah, too bad. I'll let you know if I manage to solve the rebind issue!
Were you able to solve this? I am having a similar issue: https://forum.unity.com/threads/how-to-set-rebindable-zoom.1158737
Thanks! But I am not sure if I understood correctly. Here's what it looks like now: [ATTACH] With this setup, scrolling up feeds me a proper...
I have a top-down game that has a traditional zoom in & out functionality with mouse scroll. But how can I make it rebindable so that the player...
That doesn't seem to be the issue. My own action map has PauseButton action set to Button (with no interactions) and bound to Escape. When that is...
Just ran into this issue myself with the latest version of input system...
I tested it with another key on the keyboard + gamepad and they work just fine. The issue with the ESC key is that it's also by default the cancel...
I guess I could set up a coroutine that disables the cancel method and enables again next frame. But does someone know of a more proper way to do...
In my game you can press Escape on keyboard to open a Pause menu. But... Escape is also the default Cancel button and in the menu I am using...
I have this same issue on 2020.3.5f1. Although I think I am able to download the newest version (pending confirmation from asset owner), but the...
Does someone have ideas? I included a picture to visualize what I mean.
I have a shader graph that can put a texture on a sprite (the original sprite is used to provide the shape). I would like the texture size to stay...