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The unity community is dead lol.
This is what I have: GameObject ant = Resources.Load("Prefabs/unit1") as GameObject; Vector3 antspawnLocation = new...
how do I spawn a gameobject with client authority outside of a NetworkManager script. I am able to spawn these objects inside of...
BUMP
Here's my code: public static void PlayUnitBattleSound() { //AudioClip[] clips = Resources.LoadAll<AudioClip>("Audio/BattleSounds");...
O M F G I think I got it, I'll post you an update once I continue working on it for a bit longer. Thank you dude! (At least I hope :DD)
In my custom network manager script I've been using : public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)...
Well isLocalPlayer means, does this gameObject represent the local player. A unit is not the player, so I can't use this. Does this make sense?
So I spent the last three nights reading through the Unity documentation for HLAPI. I figured out how to spawn Objects on the server and make both...
Nevermind I found out how to fix this. I ended up editing where I instansiate the prefab and use the "SendMessage" function to send the name of...
So in the game I'm making I have multiple characters. Each enemy unit spawns a prefab instance of a "bullet" sprite and it happens every .5...