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You could have a look at how Stopwatch is implemented, on Win32 it is calling QueryPerformanceCounter() from kernel32.dll (don't know about other...
Just because I did some experiments with this lately I can say this: Unity AnimationCurve is made up of third degree polynomials between the...
Hey, I've been wondering about that. The way JobSystems compute dependencies could really be more decoupled from the ECS itself. I assume you are...
Hi, we have some experience with this in our team. As for generic ComponentData types, everything works fine, although we are not using entity...
AnimationCurve, while only containing a pointer to internal Unity structure, is a class (a reference type), so it cannot be used with...
Hey! After digging through Burst dlls, I've noticed there is some support for caching job compilation results (also vaguely remember someone...