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Is there any way to manage output of wheels outside of your scripts? Because we are trying now to port our game to android using some proprietary...
Thank you for your reply, Edy. I managed to translate all needed parts into n-axis variant in about hour of real time. For now I've using just...
Now, after I managed to get into flow with your great asset, I found another question which interests me: Is it possible/allowed to...
I've tried to tinker with spring values, and mass of car rigidbody, but now i get this lines got white an still pointing upwards(I noticed that...
Scripts are located in EdyVehiclePhysics folder of unitypackage.
It's again me. I've played around for a little with your package, and managed to set up own car with your scripts, and so far, on smooth terrain...
I have problems trying to import custom cars - I copied structure of predefined cars, replaced them with right links, but my car starts to flow in...