A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Interesting, I'm facing the same issue too
is there a way to bypass interpolation for objects with PhysicsMover attached?
Thank you. What system handles the positions of networked objects?
is it possible to add an offset to the synced transform so that the local player on the client side is always at 0,0,0 while on the server/to...
I got it to work, and its awesome!! (needed to edit the code a bit, but the comments really helped)
Anyone know how to switch between top down and 3rd person mode?