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So my options are: 1. Add some padding at stop points to ensure the timeline doesn't end up passing into an undesirable state. Live with the fact...
Thank you for your reply! Regarding the "time jump" mechanisms you referenced in the blog post, that seems like the ideal solution for me - but...
Not sure of a better way to word the title, but basically what I'm doing is this: I have a timeline that's meant to be an interactable series of...