A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello everyone, In a "city builder like" game, for desktop environment, I implemented the traffic (pedestrians and cars). It would be about 2000...
Thanks a lot for your replies ! I made the upgrade today and everything went well. And I LOVE Shader graph, so much easier...
Hello everybody, I have a "regular 3D" project and I'm considering upgrading it to URP, mainly because I would like to use shader graph. I...
Thanks for your advice !
Hello everyone, I generate meshes for my terrain, which combine two textures: one for the terrain type and one for the road network (when there...
I have finally finished implementing everything. I set the layer to collide with nothing and I never call Physics.Raycast() but only...
Many thanks ! I think I will try the second approach. I was afraid it was not efficient to test each collider "manually", but the firt approach...
Thanks a lot for your help :) I managed to implement my quadtree version in a side project and now I have to integrate it in the main project....
Thank you for your reply, this is very helpful ! Sorry for the late reply, I wanted to be sure to understand how to implement what you...
Dear all, I would need your advice before starting to implement my click detection system, to be sure that I'm not heading off in a wrong...
Nefisto... you rock ! :D I finally was able to test it and it works perfectly ! I didn't know the attribute 'ExecuteInEditMode' but it is very...
Thank you so much for your help ! Today I wasntt able to spend time on this project, but I'll test it this WE. Thanks again !
Thank you for your answer, I really appreciate your help ! I’m not sure I understand correctly what you mean. You say that Unity calls the...
Hello everyone, I want to set up several buildings prefabs for each building type in my game. For instance, a few 'ShopBuilding' with different...
Thanks for your answers; Actually, I've looked on many forum discussions before implementing the solution I described above, as it was one of the...
No idea ? :(
Hello everybody, My scene is very simple at this point : I generate some terrain meshes, but nothing happens in the scene (juste a few waves)....
Thanks for your concern ! :) There was a mistake that came from the texture. I really don't understan why, but Illustrator offsetted one 'tile'...
Dear all, I’m trying to map a terrain texture on a generated mesh (a very simple texture, with a color per tile) and then to map, on top of it, a...
Sorry to bother you, I have another issue (which may be not related to the shader but to the texture)... Here is my scene. The first texture (the...