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Have you tried other links?
You need a entity which has a sprite2D component
Maybe use the Sprite2DRendererOptions component.
let test = this.world.createEntity(); this.world.addComponent(test, ut.Core2D.Image2D); let im = new ut.Core2D.Image2D();...
Thankyou for reply, I change the render mode to Canvas, and it works.But I will learn this course right now that must be very useful for me.
When I add set a image with URL , a cross-origin problem occurs. How to load an image resource from server correctly ?
hi can you post some example code?