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sorry for late replying. It work to some extent. If player buy something before install then when app lauched it will call a callback...
What i mention is when ProcessPurchase is a success, and callback with a receipt, code example below public PurchaseProcessingResult...
ok thank you, can you let us know when will you update Google billing?? thank in advance
When i get the receipt -> Payload->json:...
yes i have a question about slow credit card
Is there any news on this problem. Currently, there's exist this https://developer.android.com/google/play/billing/unity. But the problem is...
I just use this https://developer.android.com/google/play/billing/unity from google, because it said it support deferred purchases. But the...
Hi everyone, I know that if you want to fix this problem, you need to upgrade to 2019.3, But now i'm only use 2018 i wonder if 2018.4.23f fix...
Hi everyone, I just get into this problem, After i call UnitySetAudioSessionActive(1), all the audio clip i cached (load dynamically using www)...
This is a feature on appstore, as i understand, player can buy iap/subscription even before install app. After they install, we can give them...
Hi everyone, Can i ask if your supported plugin IAP support this feature. (you can check at the link below):...
Thanks for your reply. I'm trying to but i cannot print out to normal string, all the character is unreadable byte[] receiptData =...
Sorry to ask this stupid question but can you be more specific which json i could read? or with data/struct/class Because when i get a receipt...
Hi everyone, I have some problem with Unity IAP. My goal is to get Subscription Retry Flag (iOS), or is_in_billing_retry_period, but it seems...
Yes What i mean "lost sound" is when we load a sound without error (or it cannot load correctly, i'm not sure). When playing it, nothing occur (no...
Hi @5argon , i have some problems with Soundpool lost sound on some devices. I wonder if your plugin would have the same problem?