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Currently facing the same issue. It appears Apple may have had a similar issue in early June and fixed it on their end?
There's this. Please upvote:...
fwiw, I've had the same issue trying to install the obb file from command line. I've found I had to push it to the root of the sdcard and then...
fwiw, we were able to reduce our Android build times somewhat by removing a third party library - Full Inspector (http://u3d.as/6tu). The build...
Yep, or worse, the build was fine, but it had problems installing on the device because of a version conflict or something else correctable. :(...
I have the same experience. :-/
To follow up on this - I made a new project and copied only my resources (~200MB) over to the new project. The build process still spends a long...
I have the same issue and have yet to find a solution. :( I feel like the change occurred around the time we upgraded to 5.1 or 5.2. Did you...
We have this same issue. Perhaps coincidentally, they updated our xcode to 7.2.1 on the build servers at our company recently. Unity, are you...
Anyone?
For what it is worth, I have been seeing a very similar issue in 5.3.X Android builds, particularly if I switch platforms from iOS to Android. It...
I'll preface with my question: Is there something I can do differently that will help fix long build times in 5.3.X? Since upgrading from 5.2.X...
Hi, when trying to use il2cpp I am getting errors during compilation regarding BaseNetworkBehavior: use of undeclared identifier...
Did you ever discover what the issue was?
I have a set of X textures that I want to show in what is effectively a dynamic pokedex. If I set up the page and show all of these textures at...
Having string values (like level names, reward types or products, etc) use up points in the way described seems like a recipe for using a ton of...
Has anyone seen crashes like this? We are using Unity 4.3.4 and iOS Pro. The crash is reported by Crittercism. It's our number one crash, yet...
I have the same issue. What fields of WWW do you access afterwards? Also do you use any of the new WWW fields like bytesDownloaded by chance?
Cool, thanks for the quick reply!
Seems perhaps it did not like something in my texture settings. Switching off mipmaps and going from ARGB16 to ARGB32 somehow solved it. :confused: