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Correct answer is here ;) https://forum.unity.com/threads/how-to-duplicate-and-seperate-terrain-files.1348787/#post-8521397
I added to project com.google.play.assetdelivery-1.6.0.unitypackage And errors appears after I try to build project [ATTACH] My unity version is...
Wow I didn't knew it is such common things I left bad review here...
Really BIG THANKS :) :) :)
Hi When I'm developing new update I set my Load remote path in profile to my test server (I'm setting development profile), when I'm done then I...
Problem with downloading from asset store exist in ANY unity version for time to time. But what mostly happen if you try download big files like...
This guy here show how to make accurate progress bar for donloading [MEDIA]. I tried and it worked like a charm :) But still I don't know how...
I had similiar issue but after waitng some time and like you use test code from here https://developers.google.com/admob/unity/rewarded-ads than...
Hi Why when I enable mobile input I can't use bluetooth joystick on android. [ATTACH] In editor I also see that with Mobile input enabled I...
So basically more cores is always better for light baking ? And how about compiling build for android, still more cores is better for example...
I've searched forum and most answers is that more cores is best option. But is Unity really can handle 16 threads all the time during for example...
Well it looks that v3 have some bugs. One of such bugs is it with crossing Just simple placing roundabout a trying to add street by draq and drop...
For anyone facing that same issue. Just unnistall updated unity hub and manually download and install latest version.
I also got bug with license and can't sign in [ATTACH]
I have similiar bug. Even if I manually add unity version in Hub it doens't see them and can't open project. Hub force update itself and messed...
So still changing grass tint via script isn't possible ?
Still no solution for that ?
Hi Is it possible to ad two banners on one screen. ? I tried void Start() { StartCoroutine(ShowBannerWhenReady());...
There are still some issues with shading but it improve everything a lot. Thank you very much for this advice :) :) :)
Hi I wonder why something which looks like that in editor [ATTACH] In play mode looks very dark and shades looks ugly [ATTACH] Sample material...